The core principles for the remaster were preserving the authentic, original game experience and making it accessible for modern play. Some new conveniences, like the conclusion, can be toggled to the user’s playstyle preference. The remaster included some quality-of-life changes like the shared stash and automatic gold pickup. While the developers did not make even minor changes to core gameplay, they improved the game visuals, modelling its remastered graphics on art from the original game. The remaster’s design philosophy required the game to be identical to the original game and its mechanics. These efforts were not in vain.Īfter assembling all the available data, Blizzard decided they had enough to proceed with the remaster, with the potential to remake any missing assets and polish the existing assets with higher definition with the help of the original artists and animators from the game. Their team searched through other sources at Blizzard, such as the marketing department, to find additional material to fill in the gaps. However, later on, according to the main lead developer for Diablo, Rod Ferguson, and principal designer, Rob Gallerani, the missing data was not as bad as Schaefer had thought. They were able to recover some of the code and assets through copies that Blizzard North had taken home with them or through other means, but the Schaefers felt that there were still too many things missing to fully remaster the game while staying true to the original release. This not only helps Vicarious Visions to continue to provide help for Resurrected but further proves to be a good resource for Blizzard regarding Diablo IV and other Blizzard Entertainment projects.Īt a media event in 2019, members of Blizzard Entertainment Max Schaefer, Erich Schaefer, and David Brevik stated that they were not sure if the remaster of Diablo II would be possible due to a near-release loss of much of the game’s source code and other assets, due to data corruption in their database. Brack said that this move was due to Vicarious having in-depth knowledge of the Diablo series by this point. Allen Brack, Blizzard Entertainment was responsible for handling the back-end server and integration aspects while Vicarious Visions was responsible for handling the front-end and 3D client of the game.Īround a month before the February 2021 announcement of the remaster, Activision announced that their child company Vicarious Visions had been transferred into Blizzard’s corporate structure. According to the President and CEO of Blizzard Entertainment J. Development of the remasterĭiablo II: Resurrected went into its development stage in 2019, as a joint project between Blizzard Entertainment and Vicarious Visions which was at the time, a child company of Activision. Unlike the original Diablo II, the remaster allowed players to infinitely repeat the secret cow level also known as the Moo Moo Farm. Players were also given the facility to reload their saved files from the original Diablo II to continue their progress in the remaster. A reminder was added that reminded the players to spend their skill points and that the allocation of skill points will be permanent. Players can also toggle automatic gold pickup, display ground items, and other small upgrades. This included the Shared Stash function which allowed players to store items between their characters.īefore this, previously players had to involve a tertiary “mule” character to facilitate the transfer. The developers also did some minor changes to the game to ensure players had a better experience. The remastered version also steps up in terms of graphics and audio, as it supports 4K graphics resolution and a 7.1 Dolby surround sound system. One major element they tweaked though was that the newer game now features 3D models, instead of the 2D sprites that we see in Diablo II. The game developers decided to keep the original basic game mechanics. The major differences between Diablo II and Diablo II: Resurrectedĭiablo II: Resurrected does not have a lot of major changes when compared to its predecessor, Diablo II. The game was recently made public for a multitude of platforms, namely Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Series S on September 23, 2021. It is the remastered version of Diablo II which was released back in the year 2000, and its expansion Lord of Destruction, which was released in the following year in 2001. Diablo II: Resurrected is an action RPG video game co-developed by Vicarious Visions and Blizzard Entertainment.
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